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Welcome to the Personal Development for Smart People Forums, the place for lively, intelligent discussion of all personal growth issues -- physical, mental, financial, social, emotional, spiritual, and more. You're currently viewing as a guest, which gives you limited read-only access. By joining our free community, you'll be able to post your own messages, access many members-only features, see the new messages posted since your last visit, and of course remove this header message. Registration is fast, simple, and free, so please join today. If you arrived here from a search engine, you may want to explore the main site first, which includes hundreds of deep and insightful articles on a variety of personal development topics. |
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| | #31 (permalink) |
| Junior Member Join Date: Dec 2006
Posts: 8
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I thought it might be reasonable to mention this game: http://www.kudosgame.com It's pretty much 'the game of life choices', based upon deciding how you spend your time, framed as a choice between socialising with different people, your career, your education, and leisure activities like watching TV. Although it's a life-sim game, its nothing at all like the Sims. Many people playing (or reviewing) it have mentioned how it actually made them stop and think about how they spend their time, and if they could organise their life better. Disclaimer: I wrote this game. I thought it was so totally applicable to the subject matter here that it would be ok to mention it. I tried hard not to make any value judgements in the game, and you can just as easily play it to be popular as you can play to be rich, or to climb the education / career ladder. |
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| | #32 (permalink) |
| Junior Member Join Date: Nov 2006 Location: UK
Posts: 5
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I beat life, the end boss was really hard I think the key issue for me of the game <> life parallel is definitely the fear issue. The "save game" fearlessness would be something that would be really nice "IRL". Guess the real path to enlightenment is realising that the real life fear is just as irrelevant as "in-game" fear. Well back to grinding middle managers for me, they're a little low level, but the loot's not bad. Side Note: Kudos on Kudos Cliffski, it's a fun game (that I purchased a good while back) felt a bit luck dependent though. Which is a quite depressing commentary |
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| | #35 (permalink) |
| Member Join Date: Nov 2006 Location: Canada
Posts: 40
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I like how this article changed my perspective on how to view life; it is a game after all. I also like how someone said that happiness is equivalent to "level" in a game. You can always see how well you are doing. Life sure seems like a lot more fun now. And we even have the luxury of looking beyond the game and seeing how all the characters and game "world” is just an interconnected mesh of coding. So it doesn't really matter if you win some or lose some, it's just a short ride on the wave of eternity. Take chances, make mistakes and challenge yourself.
Last edited by starseed; 12-05-2006 at 04:34 PM. |
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| | #36 (permalink) |
| Senior Member Join Date: Nov 2006 Location: Seattle, Washington, USA
Posts: 2,198
| I thought that was what Steve's blog was about.
__________________ Currently reading: Job: A Comedy of Justice, Robert Heinlein |
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| | #37 (permalink) |
| Member Join Date: Nov 2006 Location: USA
Posts: 37
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Sometimes I think my life is an RPG game like Final Fantasy. I know it sounds weird but the reflection of my life is that way. It doesnt matter if you have alot of money or broke as long as you are Living or "playing" the game. I like this model because you always live the present moment and fear is not included when you are playing an RPG game. Its about choices that we make everyday that shapes the game. When you are facing a challenge in the game that you cannot pass or beat, you have to upgrade your character in the game. What that means is you need to increase your EXP points(experience & knowledge), have more people in your team (friends & family), HP(health) & resources or gold (money, credit). Once you have "upgraded" your character or improved yourself then you will able to beat the challenge. |
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| | #38 (permalink) |
| Junior Member |
I loved Steve's article, mainly because it spoke to me on a personal level, as someone that enjoys immersing herself at times in RPGs. I believe that life is a game, a 'game' being something we as a society have attributed to choices that are made, the outcome being sometimes unknown, usually as fun, but not always. Games can emulate some of the options we have and for some people they can provide a useful learning board. Great blog |
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| | #39 (permalink) |
| Junior Member Join Date: Nov 2006
Posts: 6
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Fantastic blog post. It's absolute synchronicity for me, because Sunday I was just thinking about a friend that has become lost to all his friends. His life is one of those subscription RPGs (when he's not at work...and even sometime then), and I believe he's withdrawn from the rest of us because he feels that life is bigger than him. But then, haven't we all at one point or another? Thanks! |
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| | #41 (permalink) |
| Senior Member |
I found this post to be one of the most inspiring on the entire website. It's the culmination that life is supposed to be both fun and challenging and force you to grow. It's a lifelong game, filled with "compelling choices" and varous opportunities. It's about enjoying life, the ultimate game.
__________________ AndrewBrunelle.com--Getting back in touch with the Earth and being human, one blog post at a time. Facebook|Myspace |
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| | #42 (permalink) |
| Senior Member Join Date: Nov 2006 Location: Iceland
Posts: 121
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I agree. It sets the paradigm for everything else related to personal development
__________________ Everyday Wonderland: A practical guide to spiritual awakening |
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| | #45 (permalink) |
| Junior Member Join Date: Nov 2006
Posts: 9
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How about this Massive Multiplayer game: Get a First Life? |
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| | #46 (permalink) |
| Senior Member Join Date: Nov 2006 Location: Seattle, Washington, USA
Posts: 2,198
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Ironically, First Life is still a RPG.
__________________ Currently reading: Job: A Comedy of Justice, Robert Heinlein |
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| | #48 (permalink) |
| Senior Member Join Date: Nov 2006 Location: Seattle, Washington, USA
Posts: 2,198
| Enter subjective reality.
__________________ Currently reading: Job: A Comedy of Justice, Robert Heinlein |
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| | #49 (permalink) | |||
| Member Join Date: Nov 2006
Posts: 95
| Quote:
Law of Attraction :: The Secret :: Official Web Site of The Secret Movie Quote:
In a game -- if you are wise -- you save often, so that if your character is killed, you can pick up close to where you left off. Since the theory of subjective reality is that we are all in reality just different points of experience of the OUC -- i.e. "the player," -- how can you be certain that you have NOT IN FACT DIED several times already, even within this current lifetime? In computer games, your character has no "memory" of its demise when you respawn it; so why should our earth suit egos be any more conscious if such an event has occurred? From our perspective, we simply make a choice, but in reality perhaps the OUC who directs our "play" is actually making a different choice from the previous one that led to our death. We don't remember this because we are, of course, the OUC now playing a saved copy where we haven't yet died, and in fact, do not die due to an alternate path chosen to avoid same. The OUC remembers, but that is our higher self, and not our current egoic personality, the version currently being played that was saved prior to the death and therefore never experienced it. If this is truly all an illusion projected from the Mind of the OUC, then there's nothing to prevent an infinite number of "saved games" -- see "life recordings in space-time" -- from being created on an "as needed" basis. Quote:
I "lost" myself in the game Diablo II for over a year, and built up an account of what I considered to be quite valuable characters. They were not real people like me, but they were CREATIONS of mine that I invested much time in building. When I was tired of the game, I still felt my characters had value, and indeed they did since I sold them on eBay for over $50 bucks! But the memory and experience gained by playing them transfers to my current "real" life and gaming life even now. When one invests much time into any personal creation that is an expression of our thoughts, feelings, perceptions, etc., then said creations have inherent value be they paintings, songs, game characters or even forum postings. I've read many accounts on this forum of how much a member has gotten from a certain thread here and there. So a game character is so much more than what it seems. It's truly another valuable expression of the OUC, and since that's all of us, we all -- if at least a tad enlightened -- should be able to respect that and assign it appropriate value. BTW, Steve, great article! ~ RS Last edited by Rocket Surgery; 01-25-2007 at 09:39 PM. | |||
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