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Old 12-04-2006, 10:25 AM   #31 (permalink)
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I thought it might be reasonable to mention this game:
http://www.kudosgame.com
It's pretty much 'the game of life choices', based upon deciding how you spend your time, framed as a choice between socialising with different people, your career, your education, and leisure activities like watching TV. Although it's a life-sim game, its nothing at all like the Sims. Many people playing (or reviewing) it have mentioned how it actually made them stop and think about how they spend their time, and if they could organise their life better.
Disclaimer: I wrote this game. I thought it was so totally applicable to the subject matter here that it would be ok to mention it. I tried hard not to make any value judgements in the game, and you can just as easily play it to be popular as you can play to be rich, or to climb the education / career ladder.
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Old 12-04-2006, 01:49 PM   #32 (permalink)
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I beat life, the end boss was really hard

I think the key issue for me of the game <> life parallel is definitely the fear issue. The "save game" fearlessness would be something that would be really nice "IRL".

Guess the real path to enlightenment is realising that the real life fear is just as irrelevant as "in-game" fear.

Well back to grinding middle managers for me, they're a little low level, but the loot's not bad.

Side Note: Kudos on Kudos Cliffski, it's a fun game (that I purchased a good while back) felt a bit luck dependent though. Which is a quite depressing commentary
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Old 12-04-2006, 06:02 PM   #33 (permalink)
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Quote:
Originally Posted by richie View Post
hey anyone ,please tell me where can i get the cheat codes of this biggest game :life
excellent post steve
I'd be happy to just have the walk-through.
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Old 12-05-2006, 05:48 AM   #34 (permalink)
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My brother linked me to the article "Life - The Ultimate Game."
I am very impressed.

Thank you for your time. Your contribution has helped me move on with my life.
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Old 12-05-2006, 02:31 PM   #35 (permalink)
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I like how this article changed my perspective on how to view life; it is a game after all. I also like how someone said that happiness is equivalent to "level" in a game. You can always see how well you are doing. Life sure seems like a lot more fun now. And we even have the luxury of looking beyond the game and seeing how all the characters and game "world” is just an interconnected mesh of coding. So it doesn't really matter if you win some or lose some, it's just a short ride on the wave of eternity. Take chances, make mistakes and challenge yourself.

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Old 12-05-2006, 05:40 PM   #36 (permalink)
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Quote:
Originally Posted by JBRU View Post
I'd be happy to just have the walk-through.
I thought that was what Steve's blog was about.
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Old 12-05-2006, 06:15 PM   #37 (permalink)
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Sometimes I think my life is an RPG game like Final Fantasy. I know it sounds weird but the reflection of my life is that way.

It doesnt matter if you have alot of money or broke as long as you are Living or "playing" the game. I like this model because you always live the present moment and fear is not included when you are playing an RPG game. Its about choices that we make everyday that shapes the game. When you are facing a challenge in the game that you cannot pass or beat, you have to upgrade your character in the game. What that means is you need to increase your EXP points(experience & knowledge), have more people in your team (friends & family), HP(health) & resources or gold (money, credit). Once you have "upgraded" your character or improved yourself then you will able to beat the challenge.
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Old 12-05-2006, 06:29 PM   #38 (permalink)
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I loved Steve's article, mainly because it spoke to me on a personal level, as someone that enjoys immersing herself at times in RPGs.

I believe that life is a game, a 'game' being something we as a society have attributed to choices that are made, the outcome being sometimes unknown, usually as fun, but not always.

Games can emulate some of the options we have and for some people they can provide a useful learning board.

Great blog
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Old 12-05-2006, 10:11 PM   #39 (permalink)
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Fantastic blog post. It's absolute synchronicity for me, because Sunday I was just thinking about a friend that has become lost to all his friends. His life is one of those subscription RPGs (when he's not at work...and even sometime then), and I believe he's withdrawn from the rest of us because he feels that life is bigger than him. But then, haven't we all at one point or another?

Thanks!
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Old 12-05-2006, 10:28 PM   #40 (permalink)
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Next time I'll pay more attention choosing my difficulty level GRRR!
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Old 01-08-2007, 05:25 AM   #41 (permalink)
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I found this post to be one of the most inspiring on the entire website. It's the culmination that life is supposed to be both fun and challenging and force you to grow. It's a lifelong game, filled with "compelling choices" and varous opportunities. It's about enjoying life, the ultimate game.
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Old 01-09-2007, 05:16 PM   #42 (permalink)
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I agree. It sets the paradigm for everything else related to personal development
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Old 01-11-2007, 06:12 PM   #43 (permalink)
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Quote:
I'd be happy to just have the walk-through.
Write it yourself!
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Old 01-23-2007, 06:00 PM   #44 (permalink)
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Quote:
Originally Posted by Shaden View Post
Quote:
Originally Posted by JBRU
I'd be happy to just have the walk-through.
Write it yourself!
I will! Just as soon as I finish this level.
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Old 01-24-2007, 01:27 PM   #45 (permalink)
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How about this Massive Multiplayer game: Get a First Life?
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Old 01-24-2007, 08:31 PM   #46 (permalink)
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Ironically, First Life is still a RPG.
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Old 01-25-2007, 04:13 AM   #47 (permalink)
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Now if we have a time machine , life would resemble a game even more .
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Old 01-25-2007, 06:31 PM   #48 (permalink)
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Quote:
Originally Posted by escapee View Post
Now if we have a time machine , life would resemble a game even more .
Enter subjective reality.
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Old 01-25-2007, 09:36 PM   #49 (permalink)
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Quote:
Originally Posted by richie View Post
hey anyone ,please tell me where can i get the cheat codes of this biggest game :life
excellent post steve
For cheat codes in the game of "Human Life" visit:

Law of Attraction :: The Secret :: Official Web Site of The Secret Movie


Quote:
Placebo wrote:

There is no save game option in life. We can't go back to the time when everything was fine cause time is not waiting for anyone. And that is making everything much more difficult than it should be
Of course there is. It's called MEMORY. All experience is saved within the memory of the OUC.

In a game -- if you are wise -- you save often, so that if your character is killed, you can pick up close to where you left off. Since the theory of subjective reality is that we are all in reality just different points of experience of the OUC -- i.e. "the player," -- how can you be certain that you have NOT IN FACT DIED several times already, even within this current lifetime?

In computer games, your character has no "memory" of its demise when you respawn it; so why should our earth suit egos be any more conscious if such an event has occurred? From our perspective, we simply make a choice, but in reality perhaps the OUC who directs our "play" is actually making a different choice from the previous one that led to our death. We don't remember this because we are, of course, the OUC now playing a saved copy where we haven't yet died, and in fact, do not die due to an alternate path chosen to avoid same. The OUC remembers, but that is our higher self, and not our current egoic personality, the version currently being played that was saved prior to the death and therefore never experienced it.

If this is truly all an illusion projected from the Mind of the OUC, then there's nothing to prevent an infinite number of "saved games" -- see "life recordings in space-time" -- from being created on an "as needed" basis.

Quote:
Steve Pavlina says:

The limit of the game analogy is that if you take it too far, you can become apathetic. I.e. what does life matter if it's only a game? Who cares if I hurt someone if it's only a game character?
Well, if one accepts the concept of subjective reality, then of course we care because the character we hurt is really ourselves. We understand that every character is a work in progress of our own making, and thereby understand its value, regardless of its illusory nature.

I "lost" myself in the game Diablo II for over a year, and built up an account of what I considered to be quite valuable characters. They were not real people like me, but they were CREATIONS of mine that I invested much time in building. When I was tired of the game, I still felt my characters had value, and indeed they did since I sold them on eBay for over $50 bucks! But the memory and experience gained by playing them transfers to my current "real" life and gaming life even now.

When one invests much time into any personal creation that is an expression of our thoughts, feelings, perceptions, etc., then said creations have inherent value be they paintings, songs, game characters or even forum postings.

I've read many accounts on this forum of how much a member has gotten from a certain thread here and there. So a game character is so much more than what it seems. It's truly another valuable expression of the OUC, and since that's all of us, we all -- if at least a tad enlightened -- should be able to respect that and assign it appropriate value.

BTW, Steve, great article!

~ RS

Last edited by Rocket Surgery; 01-25-2007 at 09:39 PM.
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