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| Emotional Mastery Emotional intelligence, addiction and recovery, grieving, loss, fear, anger, guilt, resentment, frustration, anxiety, depression, happiness, joy, love, kindness, forgiveness, self-acceptance, confidence, escaping the pit of despair, EFT |
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| | #1 (permalink) |
| Junior Member Join Date: Dec 2006
Posts: 8
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Here's an unusual request... I'm a computer game designer, currently doing a sequel to a game that deals with life issues, and emotions. The game basically runs like a series of choices where you allocate time, and every decision affects you in a whole host of different ways. if this sounds weird, it might be worth looking briefly at the original (http://www.kudosgame.com) Anyway... I'm at a bit of a dilemma in the game design right now. I don't have enough activities and objects that influence some of the variables in the game, namely:
In addition to activities, the game models how your friends values and attributes rub off on you, but what I'm looking for is activities, either solo or social that affects these things. I don't want to get caught in my own world, hence I'm asking you people So what do you do that affects your honesty, your charisma and your confidence? Thanks for any suggestions, all much appreciated! |
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| | #3 (permalink) | |
| Senior Member Join Date: Nov 2006 Location: Toronto, ON
Posts: 795
| Quote:
Honesty is not something you boost through action. I don't see what a logical connection for boosting honesty would look like. The only way to manifest honesty is by being honest. | |
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| | #4 (permalink) | |
| Senior Member Join Date: Mar 2008 Location: Texas, U.S.A.
Posts: 235
| Quote:
As for charisma and confidence, I think they somewhat go hand-in-hand...at least, I don't see how someone can have much charisma if that person does not tout an aura of self-confidence. For me, having started working out and improving my overall health has done wonders for boosting my confidence, which in turn makes me more charismatic and outgoing. | |
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| | #5 (permalink) |
| Banned Join Date: Nov 2007 Location: England
Posts: 422
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Confidence - making friends, socialising, having a girlfriend/boyfriend, going on dates, working out, exercise in general, having good health, eating healthy food, having good physical appearance (which can be linked to having a new haircut, buying and wearing nice clothes, pedicures/manicures, not being fat etc), owning a nice car/house, having a good job, getting a promotion/pay rise, learning a new skill, having people compliment you, having a life that aligns with your personal goals. Charisma - having a good education, reading, learning in general (since learning improves your vocabulary and makes you more interesting), visiting new places/travelling (makes you more interesting and able to relate to a wider demographic), having good health, having good physical appearance, stylish clothes, socialising, being in a happy mood, smiling, laughing, making others laugh, being around other charasmatic people, having a flash car. Honesty - not lying to people/telling the truth, making honest friends, being in an honest field of work, being around other honest people, being in a happy mood, being financially secure, reading personal development books (that focus on improving one's character), reading science books, not reading tabloid newspapers, keeping promises, being nice to people, giving money to charity, being educated and having qualifications (then you won't need to lie on your CV). Last edited by Spartan; 05-23-2008 at 10:21 PM. |
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| | #7 (permalink) |
| Senior Member Join Date: Aug 2007
Posts: 293
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For the Honesty: you could design a scenario where your avatar finds money lying around and has to decide whether to take it or not; for example maybe at a party where everybody is drunk. PS Your games looks really cool. It's a very original and creative idea. Last edited by m18pak; 05-28-2008 at 10:41 AM. |
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| | #8 (permalink) | |
| Family Member Join Date: Nov 2006 Location: Berlin, Germany
Posts: 8,749
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Great idea for a game. Confidence: Not telling yourself story that contain a rational for you being not confidend. That means not following the story line of other people if that story line puts you down. Quote:
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| | #9 (permalink) |
| Member Join Date: May 2008
Posts: 32
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An addition to confidence: personal hygiene, one who doesn't care about him/herself usually don't care. May I highly suggest to remove the church attendance part? First it'll make the game better marketable through different cultures (and with the global impact of games, this is pretty important) and second I've seen enough hypocrites who did whatever they wanted during the week, just to make it up by confession/or attending the mass. And then I didn't even start on the honesty of religions themselves. |
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