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| Character & Contribution Values, integrity, finding your purpose, living your purpose, serving the greater good, making a difference, changing the world, charity, polarity, lightworkers, darkworkers |
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| | #1 (permalink) |
| Member Join Date: Nov 2006 Location: Source
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This post is based on Steve's blog entry "Life - The Ultimate Game". The question I'm putting forward is how we'd go about creating the ultimate character in the game called Life. I've been an avid RPG (role-playing game) fan in the past, so the notion is all too familiar to me. Starting from scratch (with a character that is somewhere around levels 1-5), what would be the most important skills and attributes that we would work on for this character, and in which order? From my personal playing experience, which I have to say hasn't taken me any farther than level 10 yet (I'm 22), I would have to start with: 1. Achieve a good level of control over your inner reality (thoughts and emotions). My own path went through "Feeling Good" by David Burns (cognitive therapy), "The Secret", subjective reality, "Ask and it is Given" by Abraham/Esther Hicks, and currently "The Power of Now" by Eckhart Tolle (Zen-like). I haven't yet achieved mastery in this respect, but I'd say that the last two have been working very well for me, and I'm becoming progressively more joyous, peaceful, and energetic as I continue to release my resistances. To be honest, that first step is the only one I can agree with myself on. I guess it reflects my limited life experience thus far. Last edited by Reyv; 12-02-2006 at 11:26 PM. Reason: typo |
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| | #3 (permalink) |
| Senior Member Join Date: Nov 2006
Posts: 311
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"how we'd go about creating the ultimate character in the game called Life" It all depends on what you think your goal is.... money, power, "development", love, freinds, enlightenment? If the last, then you don't really need anything, you're already enlightened but just don't realize it because of the "game" of life itself. If anything it's a game of SUBTRACTION not addition.... Stephen Power-Book Library: Free personal development, success, inspiration and motivational classics |
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| | #4 (permalink) |
| Family Member Join Date: Nov 2006 Location: Home
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I believe being the ultimate character is being true to yourself, your tru identity, the one connected with your higher self or whatever you wish to call it, your spirit, subconscious, doens't matter. That is how to become the ultimate character in the game of life.
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| | #5 (permalink) |
| Master Join Date: Oct 2006 Location: Las Vegas, NV
Posts: 5,988
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I liked the way the old game Ultima IV approached character development. You had to elevate your character in 8 different virtues: honesty, compassion, valor, justice, sacrifice, honor, humility, and spirituality. There was no villain to defeat or princess to rescue. You won the game by achieving an inner victory for your character. I sometimes think in similar terms about real life, although there are virtually limitless character qualities to develop beyond those 8 virtues. |
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| | #6 (permalink) |
| Family Member Join Date: Nov 2006 Location: Seattle, Washington, USA
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This looks like a good website on the Virtues: Ultima Virtues |
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| | #7 (permalink) | ||
| Family Member Join Date: Nov 2006 Location: Australia
Posts: 1,139
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Wow, this post really tapped into my inner geek... | ||
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| | #8 (permalink) | |
| Family Member Join Date: Nov 2006 Location: Seattle, Washington, USA
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| | #9 (permalink) | |
| Member Join Date: Nov 2006 Location: New Hampshire, USA
Posts: 52
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I've never been a fan of role-playing games but the article was inspiring. Thinking of life as a game allows both for seriousness and play, which I like. The question is how to become a better player? I suppose the path you take depends on who you are. Quote:
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| | #10 (permalink) |
| Senior Member Join Date: Nov 2006 Location: Iceland
Posts: 121
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Sorry if this is off topic, but I wonder if kids who grow up playing these games will be more inclined to do personal development, more aware of the process of building a balanced character. Children learn more about financial managment from videogames than in schools these days, for example. So it may be interesting to see how they translate these skills into real world situations -- a generation that has learned the basics of wealth building before they reach puberty. Similar to what Steven Johnson talks about in Everything Bad is Good for You |
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| | #11 (permalink) |
| Junior Member Join Date: Nov 2006
Posts: 15
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I think Control is the number skill to develop in any game. If you cant control your avatar (faulty joystick/too complex) there's no point of developing other skills... I have a feeling that we're all really afraid of our strenght and light not our weakness. For years i couldnt understand the words behind the poet (?) that starts with "your greatest fear..." I think i understand it now, we're afraid of losing control. It's hard to explain in words but I "know" it to be true. I now honestly believe that i am powerful beyond reason but finding it hard to unleash my power because deep deep inside i'm afraid of losing control. Think of it this way...would you drive 180 mph with a sharp corner just in front of you ? Until you're confident of arriving safetly you'd porbably push the brake to slow down. Control. How do i get it? I don't want to drive with my brakes on anymore. |
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| | #12 (permalink) | |
| Junior Member Join Date: Oct 2007
Posts: 6
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Have anyone here considered explicitly constructing a character sheet/character class/etc, to develop a holistic approach to this life-as-role-playing-game notion? I am going to post more on this topic as I develop my own character sheet. Please reply if you think this is interesting. | |
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| | #13 (permalink) |
| Junior Member Join Date: Nov 2006
Posts: 3
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Hi duus, I've been thinking about this a bit lately too. I think it would help to take a step back from your own life and see yourself as a character with endless possibilities for skill improvement and acquisition. You get to write this character's story and decide which skillsets are important to gain experience in. Have you made any progress in developing a "character sheet"? I'd like to hear about it if you have, and to help in some way if possible. Thanks! |
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| | #14 (permalink) | |
| Junior Member Join Date: Oct 2007
Posts: 6
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duus's the modern life as roleplaying game: beyond metaphor at the bottom of the page I posted two character class descriptions I started. What do you think? I'd be *very* interested in any thoughts and i'd be very interested in thinking about developing a 'character sheet' or smth.... Last edited by duus; 10-24-2007 at 03:26 AM. Reason: clarity | |
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| | #15 (permalink) | |
| Family Member Join Date: Nov 2006 Location: Seattle, Washington, USA
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| | #16 (permalink) | |
| Senior Member Join Date: Mar 2007 Location: Netherlands
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Develop the monk some more. Its a fairly general explanation. perhaps deepen it more? Got no experience with this, so rock on. Also can't open the wizard link, goes to the same page as the monk. | |
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| | #17 (permalink) | ||
| Junior Member Join Date: Oct 2007
Posts: 6
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Last edited by duus; 10-24-2007 at 01:44 PM. | ||
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| | #18 (permalink) | |
| Junior Member Join Date: Oct 2007
Posts: 6
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Thanks. Link fixed. the 'wizard' is more developed than the 'monk.' | |
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| | #19 (permalink) | |
| Senior Member Join Date: Mar 2007
Posts: 502
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Please expand on this idea... "Enlightenment" seems to be my #1 concern, I certainly haven't made any really outstanding income beyond simply what I've needed, and am starting to realize that I just honestly don't care. Discovering a reason for "being" is much more imporant to me than any sort of worldly success, because without such a reason I have no foundation for anything else in the first place. | |
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