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Old 05-14-2007, 06:07 PM   #52 (permalink)
Sunnybayes
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Default Summary of the model as of may 15 2004

lol. somehow I'm still living in 2004... hehehe. meant 2007
[done with editing as much as I'd like to for now]
Ok. So here's a summary of this framework, a visual model so you can see intuitively how everything works at once.

Evolution strives for complexity as driven by various laws of physics.

Evolution rewards the system (i.e. organism, society, brain, whatever) that can predict and manipulate its environment the best to survive. A system exists because it is in a state that makes it probable to exists (it survives and we observe it because it is in a state that makes it easy to be observed, able to manipulate its environment to survive)

As applied to the system of yourself (personal development)

The system is the hierarchy of invariant representations inside your brain. It is your subconscious.

Personal Development means learning how to become a genius or a high concious individual so that you can have the biggest and fullest hierarchy that you can create. The process of being creative is what a high concious genius individual does. Evolution has programmed you to make you feel good when you do things that increase organized conciousness or systems on some level like being creative causes new organization in your brain.

You can learn to be a genius by practicing being creative. One you've practiced being creative for a month or so, you can use your newly gained creative skill to accelerate the other areas of your personal development which will in turn let you become more creative.

Being in a state that is conductive to creativity means you've taken care of almost all aspects of your personal development, and that your hierarchy is as healthy as it can be.

Stress = bad feeling caused by having to transition to different trees of IRs that do not have a common root. You are doing too many unrelated things. Being Stressed has negative effects on learning (creating IRs). Google "effects of stress on learning"

Motivation = You always have a reason for everything that you do. This means whatever IR you are running is linked to your hierarchy and is not fragmented. Just think of "your reason" for doing something as the link that links the "something" to your main hierarchy, and so therefore you can follow a chain of reasons all the way up to your root purpose in life. (This is why it is so important to be constantly defining what that purpose is, or you'll never have motivation)

Fear = when your conciousness is focuses on a leaf IR in your hierarchy that does not have any sub IRs. The fear of the unknown. You can make the fear go away by filling in the missing IRs by defining and following your fears down the hierarchy by journaling for example.

Asking questions = opens up your subconcious mind to automatically finding the answers(like photofocus from photo reading) therefore as as many questions on paper as possible (I for example will ask myself 20 questions in about 3 minutes if I don't know something that I would like to learn about)

Being in a creative state of mind has prerequisites. The motivation of DNA to spread itself gives some inspiration of things that must be fulfilled like relationships, hunger, sex drive, (perhaps some other basic things), water [this one is sneaky, you often don't feel thirsty but you really are dehydrated so it makes you feel bad for some reason) and ability to master the environment through constant curiosity. If one of these is not satisfied, you cannot be in a creative state of mind. If you are lonely because you do not have a girl friend and are not social enough then you will not feel like being creative.

Evil is caused when hierarchy on some level in some system (social, relationships, country, organization, religion, family) is destroyed. Good is when hierarchy is created.

This explains why something may be "good" for one system and "bad" to another, and how its a spectrum of the two. Infinite amount of examples:
-An employee gets laid off: good for corporation, bad for his family
-Flip burgers at McDonalds: good for McDonalds, bad for individual if he is creative, good if it is his first job to gain experience
-Eat a cow: Good for human, bad for cow. Eat a plant, not as evil because its not as complex as a cow.
-Terrorism vs USA: USA is evil in eyes of terrorists because it swallows other systems up, terrorists are evil to USA because duh.
-Water is good because it sustains the hierarchies of life but slightly evil sometimes because it could drown you.
More about this here: Sin is relative to your system

Here's what we should go for:
Don't destroy the other systems, incorporate them into the bigger system. This applies to all levels and all systems, for example how to handle criticism, read my answer: How to handle criticism. Don't knock down the other's beliefs by stupidly arguing with them, just understand their viewpoint, and combine it with your own to create IRs in your mind that do even better than before.
This could apply to countries. They could fight each other for resources or they could combine to make a better system. However, it comes to the point that competition is useful because it rewards efficient use of resources so that resources are not wasted, though it would be better if the subsystems could restrict resource use.

Even better news, since everything is basically controlled by the top then you could just convince the upper levels.

Last edited by Sunnybayes; 05-17-2007 at 10:20 AM.
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