This is a working list of abstract words, that I've come across that I wanted to translate into my model. As always, a work in progress. Some of it is speculation... but grounded to reality through my experience. As I think about it more, it will become more consistent, plausible and able to make better predictions about behavior. My real motivation for me is to define some concepts that I can use in programming artificial intelligence.
some parts missing currently...
Bolded words have definitions in here
IRs = invariant representations, defined here IRs =
goals = vision = subgoal of biologically built in human goals =
habit = Invariant Representation. A
goal becomes action when its sub IRs are defined enough that they become linked to the IRs that control physical movement, and then the
consciousness has pointed its
attention to that root of that
goal to run that brand new IR that has been created. These are created in your
subconscious. They run automatically subconsciously when your
conciousnesspoints to them.
GOAL: An IR that has not had its sub IRs defined yet. Visualizing/thinking is the process of creating those sub IRs.
Hope (see below) is the driving force to reach this
goal, or implement this goal, or follow it to realization.
MOTIVATION: Feeling that occurs in brain when a higher order
goal/IR/plans has been reinforced with sub goals/IRs/plans. After this feeling happens, then your
subconscious has been trained and it becomes easy and automatic. Like the feeling of lightbulb that goes off in your head after you've finally thought of that awesome idea that just makes everything make sense, like "wow! that's awesome"
ATTENTION: Where your
conciousness is focused = the pathways that are opened up the
hierarchy. The pathways are like the branches of the tree of the hierarchy. The pathways that are open determine what
sensory information is bothered to be dealt with. There is a pathway from the lowest levels IRs where the sensory information comes into all the way up to where your
conciousness converges into "I", to make you aware. When "energy"(not defined yet) flows up the
hierarchy then "you" are concious of that "thought" or feeling, and when it flows down, then an action is created, like thinking a new thought, or moving your legs.
FOCUS: what you
attention in on, OR the process of going through the
transition to shift your
attention, OR"he has the focus to get it done" =
motivation, OR already having your
hierarchy configured so that the right
pathways are open so that the goal or skill needed is automatic.
CONSCIOUSNESS: Different meanings right now.
"I" = organized conciousness of atoms converged at the top level of the
hierarchy in the cortex.
The "thing" [maybe thalamus, maybe reticular activating system] that directs your attention.
Everything is concious, but maybe only human have free will to direct attention.
The "thing" that programs your cortex so you can learn new things.
I'm beginning to think that free will is much more limited because I think that even our thinking is guided by thinking
patterns.
HIGH CONSCIOUSNESS: not letting habits form at the highest levels of you
cortex hierarchy, by keeping your
attention there. But it is a struggle, because I think there is an IR that controls the patterns of how your
attention/
conciousness is focus, so breaking that
pattern of being low
conciousness is difficult. [yea that seems like round about logic...]
BOREDOM: "This game is boring!!" Well it was fun when you first played it. This happens when the IRs of your
subconscious become so good that it is able to handle all the
sensory information that the situation provides, so you brain is no longer giving you pleasure from creating new IRs, because it does not need any more, because all the patterns have been explained. And so that video game is just too easy too beat.... time to buy a new game. Or perhaps boredom happens when the sensory information coming in just does not match you attention.
STRESS: Caused when you have several fragmented IRs trees in your
cortex that dont have a common root. This means you are handling too many situations that are not related. So you constantly have to spend the energy to make the
transitions in each situation. Way to combat is to have
hope and
high conciousness so you dont have to expend the energy required to switch between the situations.
brainstorming = visualizing = thinking = affirmations = Creating higher order IRs based on your thoughts to either run a simulation of your goals, or to create new goals, or to make prediction.
SUBCONSCIOUS: all IRs of your
cortex that are not being programed/inspected by your
conciousness. It is intelligent like computer hardware, smart but not
concious. It is extremely powerful because it runs automatically. It is programmed by your
conciousness, during any type of learning, like learning vocab words, learning how to play golf. All your
conciousness has to do it to point itself to the root of the needed IR already programmed, then it is run automatically from there.
CORTEX: same as subconscious, neural cortex.
HIERARCHY The way I use it elsewhere sub means the IRs of your
cortex and the way they are connected, basically your
subconsciousness. Made up of
pathways.
HOPE: highest level
pattern that keeps you seeking stimulation. "I hope that some day things will get better, so that's the reason I justify keeping my mental habits the same, because I think that they'll eventually form the IRs themselves that will allow me to reach that goal. "Even though you dont know why you are doing this... just do it because of hope". I see this as what makes
delayed gratification possible.
OR Hope = reason/way to keep your
attention/
conciousness on your higher order IRs so that you remain
high concious so you are able to deal with several non related situations so that you can easily make the
transitions between those situations.
OR keeping your mind open (not low
concious)
OR the acknowledgment that the high order IRs is there or wanted, but the sub IRs have not been made.
DELAYED GRATIFICATION:Acknowledgment that you have a
goal and its sub goals = sub IRs have not been created yet, but you know that you'll have lots of
HAPPINESS: A balance achieved when your IRs of your mind can handle all situations of your life, but provides just enough original experiences such that new IRs can be created. Basically a balance between
boredom and
stress. Has to do with having all the other built in
goals satisfied like being social, having sex, being fed. Way to reach it? Have a really strongly defined top IR so that everything you do can link onto it, therefore every situation thrown at you fits nicely into your
hierarchy, so
TRANSITION This is the process of creating new
habits and IRs that can handle new
sensory information of any new experience. There is pain caused because it takes energy to create new IRs. This is what makes focusing on anything hard if it is new. This is why Steve Pavlina's 30 trial is useful, because it gives you
hope that the pain will not stay and that you can end it. But that the pain of transition goes away after you have spent the energy to
SENSORY INFORMAION-This comes from your senses like site, hearing, touch, taste, and also all of your internal feelings. I'm not sure yet if I should define this to include the feelings of emotions yet.
Pattern - All
sensory information comes in as an electrical pulse that varies over time. Like each pixel of light that comes in though your eyes, or the pressure on your eardrum when you hear something is a pattern of electric signals. What an IR does is that if
sensory information flows up into it, (up the
pathways) then it "names" that pattern with a label, and then sends it up the
hierarchy/
pathway to its parent IR, so that its parent IR deals with less information. When an IR receives information from its parent IR,
down the pathway, that parent IRs just says that one label and then the child IR, looks it up, and then replays that pattern to its children IRs. SO that how your thought/
goal of "go buy food" is translated into all your physical actions of actually getting to the store, as the
conciousness points to "go buy food", and then is turned to action as it propagates down your
hierarchy. Also, listen to Steve's podcast on patterns.
HABIT: A
Pattern that is high up in your
hierarchy. Therefore, habits are hard to break if you don't have
high conciousness, first, because the are
subconscious, and second because you have to do a
transition to shift your
focus for your
conciousness to program in your
subconscious a new habit.[still thinking]
FEAR: When your
conciousness focuses on an IR in your
hierarchy that is too many missing sub IRs. The fear of the unknown. It causes you to become paralyzed forcing you to learn about the unknown things, such as if you see a predator that you've never seen, height so high that nothing is recognizable in the familiar way, or if you fear wealth because you'd have no clue what it would be like. Fill in those sub IRs in your favorite way.