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Old 03-24-2007, 07:09 AM   #50 (permalink)
Bruce Achterberg
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Default What I think you're missing, Paul...

Quote:
Originally Posted by impaul99
Quote:
Originally Posted by Dan.Linehan View Post
Goals themselves aren't categorized as "lightworker goals" or "darkworker goals."

The intent behind a goal is what's classified. The energy to carry out a given goal comes from a "lightworker" or "darkworker" based motivation. You are either doing something because it's:

a. Good for you.
b. For the greatest good of all.

Goals themselves are neutral.
Ok, then let me rephrase my argument. What proof is there that polarizing and having the motivation of doing ONLY (a) or ONLY (b) will lead to quicker progression through the levels of consciousness?

I could argue and say that balancing your life and doing an equal mix of (a) and (b) leads to quicker progression through levels of consciousness.
What I think you're missing, Paul, is that Steve originally wrote about polarity in relation to using it with the Law of Attraction (or "intention-manifestation" if you want to call it that instead -- whatever works). Basically, polarity has to do with becoming an effective conduit for universal "Source" energy (which is supposedly unlimited and always readily available, and can neither be created nor destroyed -- it can only change state) such that you can get the content of your intentions "charged" with energy so that they can begin to manifest. Much like a car (read: an intention) will not drive unless it has a battery (read: energy) powering it.

What Steve is basically saying is that the more you master using one particular polarity to energise your intentions, the more effectively your intentions will manifest. And an analogy I like to use in understanding why that works is as follows: Think of a character from an RPG (role playing game). The character starts off at level 1, and has very few abilities available to him (or her, but I’ll just keep saying him since it’s easier) and doesn’t have very high attributes (ie. an attribute might be “strength”, “stamina”, etc). He may be able to do “Sword swing level 1” and have 1 “strength” and 1 “stamina”. But as he gains in-game experience, his levels rise. The more experience he gains, the more his levels rise. A level 99 RPG character will have many more abilities, more powerful abilities, and higher attributes then a level 1 character (eg. Sword swing level 1, 2, 3, 4, and 5, as well as advanced sword swing levesl 1 to 5, and 99 strength and 99 stamina). For example, a level 99 character might be able to chop down a tree with his high level of strength and carry it home for firewood, while a level 1 character might struggle with chopping down much smaller tree, and may not even be able to carry it yet at his level of strength.

So bringing this back to polarity, the more you master working with polarity (which is what is the key here -- learning how to control the energy, not so much “polarising”, which is merely a step in the process of learning how to work with it), the more options you have available, and the more powerful those options are. Now these options will manifest in physical form somehow and won’t always remain conceptual (ie. if your intention is to have more money and you eventually manifest 5 million dollars, you’ll have more options/power then someone who has 5 bucks), but your ability to control this energy is what’s important. Whatever you manifest in physical reality is merely a reflection of you’re the energy you already know how to control and use to energise your intentions (which consist of content until you energise them).

The funny thing is it seems everyone's gotten so confused with the polarisation concept, that they forgot "why" Steve was writing about it in the first place (again, for use with the LoA -- correct me if I'm wrong, Steve). The good news is that even if you don't believe in the LoA and all that stuff, you can easily replace the word "intention" with "goal", and "energy" with "motivation", and the concept of polarity still holds strong (a sign of a good concept -- universality).

As for whether or not all of this actually plays out in reality, as with most of what Steve writes, I’d advise you to experiment with it yourself. Instead of trying to figure out whether or not it works by looking at the concept, figure out if it works by trying to get some results first (it's kind of hard to know if you can chop down a tree in an RPG if you don't try it first and see if it's even something you can do in the game, let alone something you can do at your level of strength). Read-fire-aim.
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