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Old 10-04-2008, 07:39 AM   #11 (permalink)
Trezker
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Quote:
Originally Posted by Niki View Post
Doing some further research it's pretty clear to me that XNA is not really what I want. It hides too much stuff I want to understand. I know in the end using C# and XNA will shorten the learning curve drastically instead of learning let's say C++ and OpenGL or Direct3D. But when I look at the ammount of books available about C++, Game Programming in C++ etc, I think C++ is a winner. Especially when I start to consider that C++ is asked for on many different job applications, including game developer jobs. So Jim, if you are here somewhere, I need an experts voice. In your opinion, do you think it is worth learning C++ ? And what is your opinion on OpenGL VS Direct3D. If I choose to go the C++ way I lean more towards OpenGL, but I really am a newbie at this so I don't take my own opinion that serious yet.
Yeah and when you've learned to reinvent all the wheels you'll see just how easy everything would have been if you had just used the wheels that were already available.

I'm still using C++ though, I know the basics of C# and see all the potential but I'm so used to the C++ way so it's hard to change.
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