Doing some further research it's pretty clear to me that XNA is not really what I want. It hides too much stuff I want to understand. I know in the end using C# and XNA will shorten the learning curve drastically instead of learning let's say C++ and OpenGL or Direct3D. But when I look at the ammount of books available about C++, Game Programming in C++ etc, I think C++ is a winner. Especially when I start to consider that C++ is asked for on many different job applications, including game developer jobs. So Jim, if you are here somewhere, I need an experts voice. In your opinion, do you think it is worth learning C++ ? And what is your opinion on OpenGL VS Direct3D. If I choose to go the C++ way I lean more towards OpenGL, but I really am a newbie at this so I don't take my own opinion that serious yet.
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