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Old 12-13-2006, 06:59 PM
Bruno Bruno is offline
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Join Date: Nov 2006
Location: Rotterdam, The Netherlands
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A math-forum?

Target audience?

How do you think you can finance it?

I think you should be a little more specific about what you want and how you want it to be achieved. I'd recommend looking for someone who lives in the same area, so you can work in sync.

Most kids (and adults) don't like mathematics. Do you really want to facilitate kids "delegating" their homework to a handful of genius? On the other hand, if those credits could get them some pocketmoney(or games?), it might actually stimulate a lot of kids to better their math skills. Highschool maths is not very creative: when you understand the theory, you can go into mass-production-mode, so to speak.

Slightly offtopic...
A while back, I heard someone talk about developing games that for example required the student to solve an equation to get to the next level. I personally think that's a little too corny, but I do think that games are an excellent learning-tool. We just need to be a little more creative.

I am always inspired by kids playing videogames, because very often these kids' discussions resemble that of scientists, when they're talking about tactics and techniques to get ahead in the game. They do it for recognition, and the thrill of success. Unfortunately, they are also the kind of kids that don't do very well at school. Recognition from their peers is very important for most people.

The minority of kids who like to learn get better grades because they're continuously getting something out of what they learned: knowledge.
The other kids don't value knowledge that much. They will only get something out of it AFTER they graduated: a better job or college education. These kids can be motivated by making sure they can feel that they are getting ahead. Better grades should be rewarded socially.

Last edited by Bruno : 12-13-2006 at 11:44 PM.
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