Originally Posted by Michael Chui
In a way, it's an extremely painful analogy, beause a lot of games today have so much falsehood in them. Like this idea of levels. But I agree with the general analogy.
I've always been fond of the (pen and paper) RPG "GURPS" for that reason ; no 'levels' - just "character points" to spend wherever you want.
That's a really good observation about what type
of game you think of life as, matters.