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Old 04-23-2008, 10:10 PM
demk demk is offline
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Quote:
Originally Posted by Steve Pavlina View Post
The reason I cared about service was because I decided to start pursuing the lightworker path.

The next game I released was Dweep, which was a bigger success than any games I released before that. My primary motivation was to make something creative that people would enjoy. I even gave it lowball pricing for the initial release (only $9.95), so more people could afford it. I just wanted to share something unique with the world. I let go of any concerns about success or money. I went back to my roots of what attracted me to game dev in the first place -- pure creativity.

I was dead broke when I started the game and had to scramble to pay my bills, but within a year I was doing fine financially. The game also won a few awards and got many positive reviews.

I really wasn't thinking about polarity at the time, but this was definitely a major shift for me. The shift in my thinking allowed me to create a better quality product.
My point was that you couldnt know that polarising as a darkworker would have success apart from the service it provides if you are only judging from your own experience. You have only ever had the success when you were also service focused (as far as I can tell from reading your blog and such). How do you know hurting people really works to get you what you want? Its never worked for you and you have never polarised (which is supposed to work in your opinion but I still beleive it could never bring happiness because you are hurting your self every time you hurt another).
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