Quote:
Originally Posted by demk How do you know this wasn't because you were living by the laws of service and recieving more because of that if you never fully polarised as a darkworker? |
The reason I cared about service was because I decided to start pursuing the lightworker path.
The next game I released was Dweep, which was a bigger success than any games I released before that. My primary motivation was to make something creative that people would enjoy. I even gave it lowball pricing for the initial release (only $9.95), so more people could afford it. I just wanted to share something unique with the world. I let go of any concerns about success or money. I went back to my roots of what attracted me to game dev in the first place -- pure creativity.
I was dead broke when I started the game and had to scramble to pay my bills, but within a year I was doing fine financially. The game also won a few awards and got many positive reviews.
I really wasn't thinking about polarity at the time, but this was definitely a major shift for me. The shift in my thinking allowed me to create a better quality product.