With the Games for Education movement, part of the goal is to demonstrate that an educational (and fun) game can deliver as strong a return on investment as the more standard and mainstream violence-ridden games. We're hoping this will show people that gamers are willing to buy games that revolve around something besides explicit violence.
The answer to the question, "What should we change first?", really lies in what your purpose in life is. I consider helping one person to see things more broadly a rippling effect that can do lots more.
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