Underlying Chess is the Game
Dear Steve Pavlina and fellow bloggers,
1) My meagre development at playing chess stopped, once I concluded I lacked the potential to read many potential moves ahead, following from the interplay of so many alternative ways of play.
Like higher university math, the complex management process of it all humbled me into surrender.
2) I believe Steve understands chess as a game, much more than he is telling here, or perhaps is aware of.
Being many years in the industry himself, perhaps this is a new enjoyment of yet another new play form?
3) For years, I have been amused with variants of standard Western (International) chess.
There still is the Chinese variant, that I grew up with, very popular in my corner of the world.
My teenage love of Dungeons & Dragons roleplaying game, yielded an early 3D version involving mythical creatures of sky, ground, and caverns below.
It was authored invented by the original creator Gary Gygax himself.
And the Star Trek Next generation TV series yielded another 3D version involving sliding boards.
Despite mentioning variants here, I still actually admire how even the standard variety alone, opens play to infinite possibilities. Kudos!
4) At the same time, I continue to be interested in things like:
What if the versatility of chess play were combined with the intricacies of other game forms, like:
a) the card deck possibilities of Magic the Gathering?
b) the tabletop miniature gaming tactics of Warhammer 40K?
c) the layered storytelling plots of White Wolf's Vampire: the Requiem roleplay?
d) the human-player politics within online games including World of WarCraft?
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