Quote:
Originally Posted by geekchic9 Seeing the results of video game addiction in myself and my boyfriend, I personally can't recommend this decision if you are going to create a game with no ending. Unfortunately, games with no endings, like Second Life and World of Warcraft, seem to be the way the industry is heading. There's a ton of money to be made by hooking people into virtual worlds. When I quit Second Life, I told them the reason I was leaving was because "this game is like crack cocaine." This was after less than a week of playing. |
I really don't like how those kinds of games are actually designed to be addictive rather than fun, so people keep renewing their memberships *cough* Runescape *cough* I think the industry today is getting more focused on quantity than quality, personally I'd rather have created a quality game like Super Mario 64 than 20 mediocre first person shooters. Even if I can make more money by going for quantity I still wouldn't do it because I couldn't justify how many people I've gotten addictive by doing so.